It’s a real shame to just want to “finish it already” when the game had a lot going for it. Near the end of the game I felt myself just wanting to finish it as quickly as possible because I was tired of the aggravation. Add in that it’s too dark to see half of the time, and you’ll be rolling your eyes in frustration like I was. Nothing ruins the experience, setting, and atmosphere of a horror game like something constantly chasing you here and there. Let me see the burning cross and really let it sink in that this is a dark and twisted setting.
Or better yet, stop and listen to the crazy lady singing in the distance and wonder if she’s going to hunt me down or not. Let me sit in awe of the beautiful moon or marvel at the corn stalks rustling. It’s really difficult to enjoy a beautifully creepy scenario when it’s flying by you. However, when you feel like 80% of the game is spent running, you’ve gone too far. Yes, they are a common, and often effective, tactic to throw in a horror game. If I never play a chase sequence again it’ll be too soon. But in conjunction with my next, and biggest, problem with the game, it’s huge… I’m sure many will argue this helped the fear factor, but at a certain point it just gets annoying. Even increasing your brightness level won’t help very much. It led to a lot of frustration when you’re trying to find your way. While running around in the dark is a common and often enjoyable experience, Outlast 2 was too dark. While we’re on things I loved, can we talk about the rain? Those were my favorite parts of the game for the most part, and I wish we had spent even more time in there. It’s like being in an amusement park alone at night what should be a loud and happy place is terrifyingly unusual when it sits empty and quiet. I’m sure I’ve said this before but few things are as unnerving as being in a school alone. I found myself looking over my own shoulder because the inability to back defensively into a corner was really scary.Īnother thing I absolutely loved was when we got to explore the school. You can barely see anything and the fact that you can’t just hide under a bed or desk is so unnerving. I can’t even describe how nervous I felt when I had to hide in the cornfields. Lush, sprawling cornfields, old shacks, and thick woods make up for a fantastic setting. This game takes place largely at night, and that certainly aids to the horror vibe, but it’s so much more than that. Regardless, I rushed out to buy the new Trinity Pack (which includes Outlast, its DLC Whistleblower, and Outlast 2) and sat down to play as soon as I could.Ītmosphere: that is the biggest strength in Outlast 2. Your guess is as good as mine why this was the case. But for someone who has kept an eye on a game for so long to not even hear that it is coming out was very surprising. Why, then, did Outlast 2 come in with a whisper? Lowered expectations and less hype is always a good thing, in my opinion. It exceeded my expectations and remains one of my favorite horror games I have ever played. Not only was it very well made, but it was a new IP. Critics and consumers alike were raving about this terrifying experience in an old asylum. Outlast was met with many positive reviews opon its release in 2013. I follow many gamers and gaming pages both on Facebook and Twitter, and I never once heard a mention of a date being set for this year. Fast forward to the end of April, and I know I wasn’t the only one that was shocked to learn the game had been released without hearing about it beforehand. Welcome to The Attic, you better start praying… that every freaking thing stops chasing you.Īfter Outlast 2 was pushed beyond the “Fall 2016” placeholder, I put it out of my mind for the time being.